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7 Things You Need to Give Up If You Want to Be a Successful UX Designer

Articles
March 10, 2020
7 Things You Need to Give Up If You Want to Be a Successful UX Designer
Beatrice Beard
UX designer
Freelance
Beatrice is a professional UX designer and writer. She is always open to share her personal experience and helps both new and experienced UX designers get the most out of the current industry.

UX design has become an essential staple career and job role in the modern world, and to become successful here, you need to make sure you're the best you can be. While you're probably thinking of all the things you should be doing, it's essential to make sure you're taking the time to think about what you should be avoiding on the way to success.

Today, with this in mind, we're going to explore the seven things you need to give up and avoid on your way to becoming the best UX designer you can be.

1. Give Up Working for the Wrong Companies

On the grand scale of time, UX is still a relatively new industry, and while it's taking off rapidly, many businesses are failing to understand its importance. This means they don't give their UX departments the resources and credit needed, and as a designer, these are going to be companies you'll want to avoid.

Instead, be proactive in making sure you're seeking out and working for companies that need you right and have space to invest in their UX department properly. Otherwise, you could find yourself stuck.

2. Give Up Not Treating Yourself Right

While you could apply this to everyone in the world, as a creative, you need to make sure both your mind and your body are in the best conditions they can be for you to perform your best and to come up and execute the best ideas.

This means not sitting in front of a computer for 10 hours a day and snacking. Eat proper meals, get outside, get exercise, balance 'you' time and time with friends. Look after yourself.

3. Give Up Trying to Be Fast

"It's hard to feel like you're progressing on a project when you're not creating something or moving forward, but this is all part of the process. Don't try and rush projects or jump into your preferred software to try and get stuff made. Most of the time, you're going to be rushing ahead when it's way too soon" explains Sarah Coombes, a business writer at Writemyx and Britstudent.

Try to take your time with the design part of the process and make sure you have everything you need before you start turning your ideas into a reality.

4. Give Up Imposter Syndrome

Imposter Syndrome is a genuine condition that affects around 70% of everyone, not just UX designers. It's the feeling of not being creatively good enough to be in the role you're in, thus causing you to be less productive and to doubt everything you do. Be mindful of this feeling and strive to move past it in everything you do.

5. Give Up Trying to Stay Fully Informed

No matter what articles you read or advice you take, you'll be given a tip that you should be proactive in keeping up to date with all the industry trends, but in the diverse world we live, this is merely impossible.

Instead, try to only keep up to date with the trends and topics that actually matter to you and the business you're in. Find your niche and invest your energy into it fully.

6. Give Up Working Alone

While UX designing does require a lot of time where you'll be working by yourself, it's important to remember that you're still going to be working as part of a team, and that your team is there for you whenever you need them, as they are there for you.

"If you're facing a problem, it can drag the problem on longer if you're trying to solve it yourself, whereas it can be far more productive getting everyone to chip in to brainstorm a solution. Open your mind to new possibilities" says Ben Turner, a career blogger at 1day2write and Nextcoursework.

7. Give Up Being Perfect

It's never going to happen. If you are given two weeks or a year to work on a UX project, you could always do with more time, and you're always going to look back on what you did in the past and think of ways to tweak it and 'make it better'. Just leave this mindset behind.

Once you're happy with your project and it works, and it fits the criteria of what you're making, ship it out and move on. There's no point on getting caught up with the unwinnable battle against perfection.

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