design is the process designers use to build interfaces in software or computerized devices, focusing on looks or style
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UI
CX
SD
IxD
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8dp Grid
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UI guidelines
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Usability testing
Dropdowns
Proximity
Picker
Charts
A/B Testing
Thinking Aloud Protocol
Dialogs
Spinner
First-time user experience (FTUE)
Coach marks
X-height
Empty states
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Contextual inquiry (CI)
Placeholder
Educational Content
Out-of-Box Experience
Baseline
Steppers
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Tracking
Overshoot
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Underline
Emphasis
Justification
Ligature
Balance
Microtypography
Legibility
User-generated content
Responsive design
World Wide Web Consortium (W3C)
Eyetracking
Remote Testing
Card Sorting
Requirements gathering
Retrospective Testing
Red Route
Scenario
Tree testing
User feedback loop
Taxonomy
Styleguide
Hick's law
Miller's law
True Intent Study
Wizard of Oz experiment
Adaptive design
Frankensteining
Co-creation
Kaikaku
Affordance
Customer Loyalty
Surveys
Real-time feedback
Creeping Featurism
Postel's law
Law of similarity
Tesler's Law
Jakob’s Law
Competitive analysis
Contextual interviews
Field studies
Focus groups
Stakeholders interview
Breakdown Analysis
Conversion rate
Between-subjects design studies
Corridor testing
End users
Heat map
User engagement
User behavior
User behavior analytics (UBA)
MVP (Minimum valuable product)
Persona
Target audience
Use case
User flow
User story map
Mind Map
Activity-centered design (ACD)
Data-driven design
Design concept
Explicit destruction
Hypothesis-driven design
Participatory design
Service-oriented design
User-centered design (UCD)
Interactive prototype
Look & Feel
Low-fidelity prototype
Mockup
Sitemap
Sketching
Wiferame
Accessibility

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Hierarchy

Synonyms: 

The term describes the way of content arrangement, as well as relations between design elements. Dealing with the interface, the user notices visual hierarchy, understanding that the first element taken the attention is the most important one. The following elements have subordinate relations with each other. 

Here are some basic principles of building up the hierarchy in UI:

  1. The size
    The huger element gets the bigger attention
  2. The color
    Brighter objects are likely to be first seen
  3. Contrast
    Two elements of dramatic contrast will catch the eye faster
  4. Alignment
    The high-priority of data is always closer to the top
  5. Repetition
    Using same style for repeated elements lets the user determine relative elements at a glance
  6. Proximity
    Less is the space between the elements, higher is the relatedness between them
Clear Visual Hierarchy
Clear Visual Hierarchy by Toptal Designers

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